ShippediOS & AndroidHealth & Fitness

Strandis

A sleek fitness tracking app with bold neon aesthetics. Designed to turn casual gym-goers into consistent athletes through intuitive progress tracking, personalized workouts, and achievement systems.

Role

Lead Product Designer

UX Strategy, Visual Design, Motion

Timeline

12 weeks

Impact

+215% User Growth

Strandis Fitness App UI Design

4.9

App Store Rating

Top 10 Health

892K

Active Users

+215%

67%

Weekly Retention

+34pts

TL;DR

Problem:

A fitness app with 280K downloads had only 33% weekly retention — users would download, try once, then abandon. The workout logging felt tedious and social features were underutilized.

My Role:

Lead Product Designer — led UX strategy, designed the gamification system, created the visual design system, and prototyped 60+ micro-interactions across a 12-week engagement.

Outcome:

Weekly retention doubled to 67%, active users grew +215% to 892K, and the app hit 4.9 stars with Top 10 Health ranking — measured via Firebase Analytics over 10 weeks.

THE CHALLENGE

Fitness apps fail because they feel like work

Most fitness apps treat users like data entry clerks. Logging workouts was tedious, progress felt invisible, and there was no compelling reason to come back tomorrow. We needed to make fitness feel like a game, not a chore.

  • 33% weekly retention — users dropped off after first week
  • Average session time under 2 minutes
  • Social features used by only 8% of users
  • No emotional connection to progress

33%

Weekly retention

1.8m

Avg session time

8%

Social feature usage

3.4★

App store rating

BEHAVIORAL PSYCHOLOGY

The Science of Habit Formation

Fitness apps fail at staggering rates. Studies show that 95% of users abandon fitness apps within 90 days. The problem isn't motivation—it's that these apps are designed for already-motivated people, not for building habits in those who aren't.

Design Philosophy

"We didn't design a fitness app. We designed a habit machine that happens to be about fitness."

Behavioral Research Foundations

I studied BJ Fogg's Behavior Model, Nir Eyal's Hook Model, and James Clear's habit loop research. Three principles emerged as critical for fitness app retention:

01

Variable Rewards

Predictable rewards lose their power. We implemented randomized achievement unlocks and surprise milestones that kept users checking back.

02

Social Accountability

Humans are tribal. We're more likely to show up when others are watching. Weekly challenges with friends created gentle peer pressure.

03

Progress Visibility

Fitness improvements happen slowly. We needed to surface micro-progress—small wins that compounds into lasting habits.

User Archetypes

Through interviews with 32 users across different fitness levels, I identified three distinct archetypes we needed to design for:

THE RESTARTER

Has tried and quit multiple fitness apps. Needs a system that doesn't punish missed days.

THE COMPETITOR

Motivated by beating others. Needs leaderboards, challenges, and bragging rights.

THE ACHIEVER

Collects badges and completions. Needs a rich achievement system and visible progress.

The Streak Dilemma

Traditional streak systems have a fatal flaw: miss one day and lose everything. This creates anxiety and often causes users to abandon the app entirely after breaking a streak. We redesigned the system with forgiveness built in.

DESIGN DECISION

"Streak Shields" allow users to protect their streak once per week. If they miss a day, they can complete a makeup workout within 48 hours to restore it. This reduced streak-break abandonment by 67%.

THE SOLUTION

Gamification that creates healthy habits

We redesigned the app around psychological principles—variable rewards, social accountability, and visible progress—to make fitness genuinely addictive.

Smart Workout Tracking

AI-powered exercise detection automatically logs reps, sets, and form quality using phone sensors.

Health Sync Integration

Seamless connection with Apple Health, Google Fit, and 40+ wearable devices for comprehensive tracking.

Social Challenges

Compete with friends in weekly challenges. Leaderboards and achievements drive engagement.

Gamified Progress

Earn badges, unlock achievements, and level up your fitness avatar as you hit milestones.

GAMIFICATION SYSTEM

Designed for habit formation

Streak System

Daily streaks with escalating rewards keep users coming back. Missing a day doesn't reset—you can earn it back.

12 day avg streak

Achievement Badges

50+ unlockable achievements celebrate milestones—from first workout to 1000 pushups lifetime.

23 badges/user avg

Social Challenges

Weekly challenges against friends with real-time leaderboards drive friendly competition.

78% participation

APP SCREENS

Key Interactions

Strandis Onboarding Screen

Onboarding

Bold brand introduction with clear CTAs

Strandis Dashboard Screen

Dashboard

At-a-glance stats with progress tracking

Strandis Congratulation Screen

Achievement

Celebratory moments that reinforce habits

Strandis Workout Guide Screen

Workout Guide

Visual exercise tutorials with progress

Strandis Workout Library Screen

Workout Library

Curated exercises with save functionality

THE RESULTS

From downloads to daily habits

+215%

User Growth

280K to 892K

67%

Weekly Retention

Up from 33%

4.9★

App Rating

Top 10 Health

8.5min

Avg Session

Up from 1.8min

"Simeon's gamification system changed everything. Our users don't just open the app—they're competing with friends, chasing streaks, and actually getting fit. Retention doubled in the first month."
Jessica Lee

Jessica Lee

CEO, Strandis

THE PROCESS

12-week transformation

01

Discovery

2 weeks

  • User interviews (n=32)
  • Competitor analysis
  • Fitness journey mapping
  • Persona development
02

Ideation

3 weeks

  • Design sprints
  • Concept testing
  • Feature prioritization
  • Technical feasibility
03

Design

5 weeks

  • Interaction design
  • Visual design system
  • Animation prototypes
  • Accessibility review
04

Validation

2 weeks

  • Beta testing (500 users)
  • Performance optimization
  • Analytics implementation
  • Launch preparation

TOOLS USED

FigmaPrincipleAfter EffectsFirebaseLottieNotion

NEXT PROJECT

Velocity 2.0